“Media Violence” is an article written by Christina L. Lyons. Lyons is a journalist who lives in Washington, D.C., and she has a primary focus on U.S. Government and politics. She began her career in Maryland as a newspaper reporter. She has contributed to several different articles published by CQ Press and Bloomberg Press, and has a master’s degree in political science from American University in Washington, D.C. The article explores whether or not children have too much access to violence via movies, television, video games, and social media. Although the topic is currently being widely explored, this article in particular does not seem to be well known. The intended audience for this article is adults, parents, or guardians. Lyons is …show more content…
“Other researchers theorize that violent video games challenge the brain, allow participants to face their fears, act out aggression in a fantasy world and — in the case of multiplayer games — encourage social behavior. However, few studies have proved such theories” (Lyons). When talking about video game ratings, Lyons made sure to mention that rating M stood for mature, and that the rating E stood for everyone (Lyons). She also mentions that TV-14 means that the show is appropriate for viewers older than the age of 14 …show more content…
In a fair amount of school shootings, the shooters have been known to spend a large amount of time on social media or video games (Lyons). Another article, “The Future of Children”, written by Craig A. Anderson and Soledad Liliana Escobar-Chaves, agrees with the majority of claims Lyons makes. “Despite many reports that exposure to violent media is a causal risk factor, the U.S. public remains largely unaware of these risks, and youth exposure to violent media remains extremely high” (Anderson). Lyons also claims that there is no individual type of media that proves to make a viewer more violent, which the other article also agrees with. “Furthermore, it is likely that overall media violence exposure has a somewhat larger effect than any individual type of media violence”
In his essay, “A Pedagogical Response to The Aurora Shootings” (235) Henry Jenkins analyzes shocking events involving public shootings in society. His main objective is to discuss why violence is a prominent factor in our popular culture and how the media inflames the issue. Jenkins does pose his belief that violence should be critically debated in order to research the main cause of violence within people. He also states that people must step out of the “media effects” assumption of violence and expands the scale to the meaning of what violence represents in movies and books. Jenkin states, “To be extra clear, I do not think media is where this debate should be focused” (236).
13. In your “Course Pack” read Children, Violence, and the Media: A Report for Parents and Policy Makers” (pages 62-77) and answer question 4 on page 80-81 (typed, double spaced, a minimum of 150 in total). I.
Since the conception of violent media in the 90’s parents have been particularly wary of kids being exposed. Gerard Jones’ “Violent Media Is Good For Kids” offers a rebuttal to the stigma. He starts out the article with an anecdote of his life and how comic books allowed him to embrace his fears and lead him away from bad crowds, and ultimately landed him a career as a comic writer. He argues the idea of violent video games allowing kids to embrace their fears by making them face them and not to run away from them. This analysis will deconstruct the article and identify the thesis, the rhetorical situation and the appeals that the writer uses.
Today’s society is also experiencing savage behavior that is directly connected to violent media. The Sandy Hook gunman, Adam Lanza, had a collection of violent video games, including Call of Duty; a graphic first-person shooter. Violence like this can be seen when Montag burns Captain Beatty, “And then he was a shrieking blaze, a jumping, sprawling gibbering manikin . . . a writhing flame on the lawn as Montag shot one continuous pulse of liquid fire on him” (113). It is exposure to malicious media that has led them to accept violence as a quick way to fix their problems.
There are other ways that violence can be broadcast. Entertainment such as video games, music, videos, graphic novels and movies, all have an impact on the increasing violence in our generation. Video games can be played by everyone, especially adolescent from the age of 12-17. They can “play video games- on a computer, on consoles such as the Wii, PlayStation and Xbox, or on portable devices such as Gameboys, smartphones and tablets (APA).” Also from video games, music, videos, graphic novel and movies also contain sexual contents, alcoholism or drug addiction, guns, domestic violence, and etc.
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
Violent games can corrupt the minds of young men and women. There are many forms of media in our world today. It affects people in different ways. Although everyone doesn’t react the same way to media, many have negative reactions to it. Crime is heavily influenced by media in our
The article by Ronald Bailey is a research paper on current findings on the controversy that media violence creates real life violence. Ronald Bailey defines media violence as “violent television, movies and videogames”. In the article Bailey looks at the new developments in society explaining the origins of this controversy and how this newfound ‘consensus’ has proven wrong In the article Bailey Position on controversy is that media violence does not affect the amount of crime in America getting research stating “they report that movie violence has dramatically increased in the past 50 years, and that depictions of gun violence in PG-13 movies have tripled in the last 27 years” additionally “earlier this week, the federal bureau of investigation
Since 2013, 185 school shootings have occurred in the United States of America, according to the article "The Long, Shameful List of School Shootings in America." This averages to about one every week. School shootings have been a problem in the United States since 1853 which is when one of the first documented shootings with a student undertaking the shooting happened. Chris Glavin in his article “History of School Shootings in the United States” exclaims, “[On] November 2, 1853 [in] Louisville, Kentucky, a student, Matthew Ward, bought a self-cocking pistol in the morning, went to school and killed Schoolmaster Mr. Butler for excessively punishing his brother the day before.” School shootings can leave parents awestricken by how safe their
Mother Jones is a reader-supported nonprofit investigative news organization, reporting on everything from politics and climate change to education and food. Violent Media is a recurring topic nowadays in the United States, as well as around the World, and the influence it may had on cruel events; specifically the culprits of these atrocities. Gerard Jones unsuccessfully delivers the message of “Violent Media is Good for Kids” with the usage of Pathos and Kairos, lack of Ethos, and inadequacy of the opposing views; promoting a biased article The article “Violent Media is Good for Kids” written by Gerard Jones, from my point of view it seems to be a written opinion rather than an informational paper.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Thesis Requirement for English 27 NB Title: Media and Violent Behavior Thesis Statement: Media violence encourages real violence I. Overview of Violence in the Media Definition of Violence When we hear the word violence what comes into our mind? For me I always associate violence from movies with fight scenes that show a lot of blood and gore. Although my definition is closely related to the general definition of violence, it’s a bit too specific.
There are those who argue that it has long and short-term adverse impacts on the social lives on young children and adolescents while others declare that not all effects are detrimental. Therefore, the debate continues as more research is done on the issue. In spite of the many debates, there is sound evidence documenting the damaging effects of media violence on the society. It has been argued that, children who are exposed to violent media become aggressive and violent at some point in their life (Markey, Charlotte, and Juliana 293) Therefore, media violence has a severe effect on the lives of
William Belson (1980) found the link between violence and television after doing a research with 1565 teenage boys in London. They were interviewed about their watching habits over ten years. The study revealed that a child saw someone being shot or killed on television is likely to be less caring, and sensitive towards other people. The more violent television programs these teenagers watched, the higher rate of aggression they would be affected (Adian
Are violent video games responsible for real-life violence? Are children who have grown up playing graphic games more aggressive than their peers? Did violent video games inspire mass killings, usually done by young adults, such as the Newtown massacre? Scientists and psychologists have been studying violent video games and their connection to aggression and violence in the real world for decades. These questions have recently resurfaced after Vice President Joe Biden stated that research should be conducted on violence and violent video games after the recent controversial debate over gun control.