In general, people tend to shy away from teaching children about difficult times in history such as the Middle Passage, the Trail of Tears, and the Holocaust. This is understandable since they are children and tend to have other interests like playing games with their friends. What if one could combine education of these difficult topics with the allure of a kid friendly game? Brenda Romero did just that. In her Ted Talk, “Gaming for Understanding,” Romero mentions that she has been making all sorts of games since she was fifteen. However, recently she has been focusing on games with education and history. Romero shares personal stories about her family history and why it is important to her that her daughter understands what she has been taught …show more content…
In the first 12 seconds, she uses pathos when talking in general about “when we think of games” and what comes to mind (00:12- 00:59). This way she appeals to her whole audience because everyone either has partaken in, heard of, or watched games being played. She also uses humor several times in the beginning when talking about how her mother cried at the end of Monopoly and how the Boston Red Sox won the world series after “351 years” (01:29). Later in the Ted Talk, she talks about her experience in game building. This establishes credibility with ethos. The seemingly off topic stories she tells meticulously set up her argument; education through games can be revolutionary and effective. Romero does not use logos once in her argument. However, if she had chosen to rely on logos instead of ethos and pathos, she would not have been as successful in catching and holding the audience’s …show more content…
Romero heavily relies on the use of ethos and pathos to connect with and draw in her audience. This approach works to get her creative idea across; However, her message could be taken more seriously if she incorporates some sort of logos. For example, she could share the number of sales that some of her educational games have reached. This implies how feasible this idea is in being successful. Her confidence shows when talking about the educational games that she’s created. However, the audience would be more convinced by her success in creating these games if she disclosed the number of educational games that she has sold. At first, it isn’t clear how Brenda’s topic pertains to a global issue. However, her strategic organization works in her favor. In the beginning, she catches the audience’s attention with her story telling and humor. They are intrigued by her style of presenting the issue of education as something that can be fun. Her approach is lighthearted. Romero revolutionizes the idea of education to be less cookie cutter. First, she gets the audience to connect with their individual, fun memories from playing games. Then, she introduces education as an aspect of these
reversed answers about pregnancy Katniss Peeta, no plans have been set up by her along with Katniss, namely to attract the sympathy of the audience Hunger Games. And apparently it worked. After hearing the answer delivered Peeta, the audience reacted. With a voice that overlap each other, they shouted seilah accusation to the Capitol about how cruel they are if they continue this game, given the current state of Katniss. This opportunity is an opportunity for Katniss and Peeta especially to get support from the audience who felt sorry for them, especially for Katniss.
Most Dangerous Game Argumentation Paragraph The story, “The Most Dangerous Game” by Richard Connell is about Sanger Rainsford ends up on an island with General Zaroff, who hunts humans. Rainsford ends up playing General Zaroff’s game and becomes the huntee while Zaroff is the hunter. Zaroff loses the game and gets killed by Rainsford.
Joshua Chanea Mr.Pace HCP 9 January 13 2023 2023 Mini Project Have you ever tried presenting, but couldn't find the right words to convey your message to convince people of your topic? Well these two famous people used a rhetorical strategy called “Pathos” to convince and motivate people for the better. Today, we will be going more in depth of the use of one of the rhetorical strategies, pathos, and see the difference between how Steve Jobs and Martin Luther King Jr. uses it. First and foremost, the CEO of Apple, Steve Jobs. Mr. Jobs uses many examples of ethos, pathos, and logos to convey his message.
In the article, “Out of the Mouths of Children, Wisdom,” the author, Leonard Pitts claims that adults should appreciate the directness of children and bring an end to war. To build off of this claim, and further his argument, he uses anecdotes, vivid language, and appeal to emotion. Anecdotes allow the reader to personally connect with the audience in a way that is virtually unparalleled. They can be used near anywhere in a piece of writing, but in this case (and in my opinion, the strongest way to use them) it was used as a hook to grab the reader’s attention.
The Horizontal World Rhetorical Analysis In a 2006 memoir about her home state of North Dakota, author Debra Marquart describes both the clichéd landscape and the often-unnoticed greatness of the region. Not only is Debra Marquart’s memoir a personal account, it is also supported with historical knowledge of the area. This factual information and personal experience establishes a sense of credibility between the author and reader. Marquart characterizes the North Dakota atmosphere in which she grew up by using allusions, imagery, common conventionalized ideas, and historically factual events.
At the end of World War II, the Nazis had seized the lives of six million Jews, with over one and a half million of them being children and teenagers. The Nazis advocated killing children since children were often regarded as non-productive, as well as symbolizing the continuation of Jewish existence in German society; therefore, they were among the first victims who were sent to their deaths in order to ensure the total destruction of the Jewish people. In the book Sevek and the Holocaust: the Boy Who Refused to Die, the memoir of an adolescent Jew during the time of the holocaust, shows the real struggles children faced during the holocaust to survive, even though they were unwanted and considered dangerous to the Nazis. Sevek, along with
He effectively uses strong appeals to logos and pathos to build his credibility and gain the audience’s
English 1030 Professor Baltin 10/26/17 (draft 1) Any Given Sunday On December 22nd, 1999, the movie “Any Given Sunday”, directed by Oliver Stone, came out. He was a two time academy award winner for best director. Cameron Diaz, who played Christina Pagniacci, won outstanding actress in a feature film and favorite actress from this movie.
Most students think of going to college after high school, what many of them don’t know is why college is important or even what profession they want to study. Alex Tabarrok use of logos, ethos and tone help him very well in his argument that student should stop graduating in visual and performing arts and should focus on degrees that require STEM (science, technology, engineering, and mathematics) In the article “Turning In to Dropping Out”. Andrew Delbanco use of logos, ethos, tone, and counter argument help him significantly towards his argument that college is still important in the article “3 Reasons Why College Still Matters”. Both Tabarrok and Delbanco use the rhetorical device of logos well in order to support their arguments.
Rebecca Skloot uses rhetorical devices throughout the book such as; logos, ethos, and pathos to appeal to the audience and help spread public awareness of this
Every few years a new discourse community arises, one of which that not everyone believes is actually considered a discourse community. The newest of which is the community of gamers. Most people don’t believe that the community of gamers should actually be considered a discourse community. That’s what I’m here for. I am going to disprove those who don’t believe that gamers are a legitimate discourse community.
Many people are familiar with the phrase, “Just Do It.” This slogan stands out immediately and a swoosh or check mark comes to mind. Nike is one of the most widely known clothing and shoe companies across the country. During a Nike advertisement there are three rhetorical strategies that are displayed when shown on a commercial. Those three main ideas are pathos, ethos, and logos.
Rita Pierson, an educator of 40 years, as was her parents were as well as her grandparents. She appeals to educators on the issue of creating relationships with students, rather than just teaching a lesson she embraces each individual as a concerned educator. Being in a room full of educators means that she has to appeal to them in a way they want to learn. She does this by using powerful anecdotes to engage the audience. In the speech Every Kid Needs a Champion by Rita Pierson, she speaks to introduce, convince, and persuade educators that they should form relationships with their students due to higher academic achievement as well as self-esteem; she continues to use many rhetorical devices including soaps, ethos, pathos, and logos to achieve her argument.
Although video games may be a bit more dramatic than real-life war, teens will discover strategies to fight, and hide. Video games are a highly beneficial activity for youths everywhere, and they should be kept. According to the article, (Mohammadi 2014) “How online gamers are solving science’s biggest problems”, in 2011, people playing Foldit, an online puzzle game about protein folding, resolved the structure of an enzyme that causes an Aids-like disease in monkeys. Researchers had been working on the problem for 13 years, yet the gamers had solved it in three weeks.
Video games show your child 's information from the past like modern warfare games show how it was like on the battlefield, Games can conclude their child memory of what would happy if they do wrong or they do right. Children think that games have no connection in the real world, but they are wrong, bank robbers and shooting and stealing items happen at less than 10 min a day from (safewise, 2015). Games help them have good critical thinking skills by remembering things Every game has some sort of pattern The pattern help you defeat a boss so they can go to the next level like their memory will expand.