Ordinary World Archetype

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In the article, the author states that there are twelve steps to a hero 's journey. The first term is when the hero is in his Ordinary World. In this stage, the reader will learn background information about the main character and also other qualities about him. Secondly, there will be someone or something that will trigger the journey and that is called the call to adventure. The call for adventure is often delivered by the Herald archetype in many different forms such as a message or an announcement. An archetype describes the function or role of a character in the story. The seven roles of an archetype are the hero, the mentor, the threshold guardian, the herald, the shapeshifter, the shadow and the trickster. Moreover, the third phase is

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