High-Jinks: Shoot-Out By Guy Martin

878 Words4 Pages

Imagine knowing that someone is waiting for you outside your home. You are probably going to be scared and nervous and maybe excited, knowing you might get stalked to school. Well, they try to shoot you with their water gun. Role-play games are games that a person pretends to play in real life. In High-Jinks: Shoot-Out by Guy Martin, a high school has a real-life assassin game for money. Some might say role play games with violence are beneficial. This article shows that Role-playing games with simulated violence are diverting for kids by how it distracts a person's mental health and their focus, it also advertises violence. Role-playing games with simulated violence are diverting for kids by how it affects a person's mental health. I know …show more content…

In this part, twelfth graders have to assassinate a person, so they wait at his house this is bad for their mental health because their sleep in a van and a van is not very comfortable, and they won't get much sleep because if they have to go to school they won't be able to focus and keep falling asleep and if they won't be able to focus than their grade will go down, and they will get stressed which is horrible this is an example of how role-playing games with simulated violence are diverting for kids by how it impacts a person's mental health. Another example is in paragraph 11 which says“ In the late innings of Killer season, some kids occasionally sleep in the deeper recesses of St. Ann’s itself,” in this paragraph is how some people stay at the school because the school is a safe zone where people can not attack this is bad for their mental health because where are they going to sleep, and they are probably locked this is bad for their mental health because they would not get enough sleep and not be able to focus on school which would cause their grades to drop, and they would be stressed also some people don't handle the dark well and if the light is shut off they probably won't handle it well and panic. This shows that role-playing games with simulated violence are diverting for kids. It is shown by how it affects a person's mental

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